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How I Implemented Shadows in my Game Engine
Cascaded shadow maps
PCSS Filtering on Cascaded Shadow Map by Unity URP 2022.3.56f1
Graphics Engine - Cascade Shadow Mapping (CSM)
Shadow Mapping - Common Problems & Solutions
Cascaded Shadow Maps
Soft Shadows with Cascaded Shadow Maps
OpenGL - Cascaded Shadow Mapping
Cascade Shadow Map Showcase
Cascaded Shadow Maps
BGFX - Backed GI + Sun light (directional) + Cascade Shadow map with PCSS
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Last Updated: October 31, 2026
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Summary
Apologies for the mic volume; didn't notice until it finished rendering :P The source code for the Watch the FULL Video Here: youtu.be/APk9y9SLNVE ▻ Support us on Patreon! bit.ly/3jEGjvx ▻ Digital Foundry ... Unfortunately I didn't go into too much technical detail. If you're looking for implementation details, there are some links below. Interactive Computer Graphics. School of Computing, University of Utah. Full Playlist: ... Devlog video about "Homegrown", a casual farming game I'm creating using my own engine. Support the channel on Patreon and ... This video takes a high level overview of the 【2025 十一月連載】PCSS Filtering on The purpose of this project is to learn openGL by making a rendering engine. It supports phong shading with point lights, ... Sources: opengl-tutorial.org/intermediate-tutorials/tutorial-16- Just a sample of the results of the finally added a first rough implementation of BGFX - Backed GI + Sun light (directional) +