Binocular Clustered Shading - Efficient Rendering for a VR Games Engine
Volume Tiled Forward Shading
Clustered Light Shading with pre-projective grid on GPU
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Last Updated: October 31, 2026
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Summary
Custom physics/graphics engine from around 2018. Uses WIP, lots of optimization left to do, but getting good results so far. pretty happy with these results although it still needs some work. turns out the slowest part is assigning lights to This visualization has 50 lights in the scene arranged in a circle, and the more yellow a tile is, the more lights overlap the same tile ... Slides for the talk: efficientshading.com/2016/07/12/game-technology-brisbane-presentation-2016/ Project: github.com/mickvangelderen/vr-lab. In this video Volume Tiled Forward