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Coding Adventure: Ray-Tracing Glass
Coding Adventure: Coding a Coding Game
Coding Adventure: Rubik's Cube
Coding Adventure: Simulating Fluids
I Tried Coding my own Graphics Library
Coding Adventure: Planetary Fluid Sim
Coding Adventure: Ray Tracing
Coding Adventure: Making a Better Chess Bot
Coding Adventure: Improving my Rubik's Cube Solver
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Last Updated: October 30, 2026
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Summary
Let's have some fun messing about with Let's try add sine waves together and see what sort of sounds we can create! Support my work (and get early access to new ... This... is text! Let's figure out how to draw it. Starring: Bézier curves and (oh so many) floating point problems. Support my work ... Attempting to create a little game where My attempt at solving the 3x3 Rubik's cube (by Let's try to convince a bunch of particles to behave (at least somewhat) water. Written in C# and HLSL, and running inside the ... My attempt at writing a little graphics and compute library with Vulkan. Links: Support my work (and get early access to new ... Until today, the Fluid Simulation has been confined to a tiny box. Let's set it free on a planet, with a little orbiting moon, and see ... I tried creating a custom ray/path tracing renderer. Featuring: maths, shaders, and cats! This project was written in C# and HLSL, ... Trying to improve an old chess bot by experimenting with various interesting techniques. This is a sequel to: ... Attempting to improve my Rubik's Cube solver with viewer suggestions such as: CFOP, domino reduction, and pruning tables.