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Coding Boids in 15 Minutes
How do Boids Work A Flocking Simulation
Coding Simulation: 3D Birds Flocking (boids.py & three.py)
Coding Adventure: Simulating an Ecosystem
Coding Adventure: Hydraulic Erosion
Coding Adventure: Simulating Fluids
Flocking Boids Simulation (Cuda / C++)
Coding Adventure: Game Idea Generator
Boids Algorithm: 50,000-Agent Flocking Simulation in 4K
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Last Updated: October 29, 2026
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Summary
A small exploration of an algorithm inspired by ants, and some little experiments into simulating some of the behaviour of ants and ... Original screensaver video: youtu.be/i7sfU1kH5y0 Wikipedia: en.wikipedia.org/wiki/ This is my 3D implementation of Let's try to convince a bunch of particles to behave (at least somewhat) water. Written in C# and HLSL, and running inside the ... I created a little generator for coming up with (mostly terrible, but occasionally interesting) game ideas. I then tried making a little ... Fifty thousand simple agents. Three local rules. No global plan, and yet, coherent, lifelike motion emerges. This is the