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Cascaded shadow mapping without frustum splitting.
Deffered Cascaded Shadow Maps
CAST Engine r3 : Cascade Shadow Mapping
Spherical Shadow Cascade Selection
OpenGL Cascaded Shadow Mapping
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Last Updated: October 31, 2026
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In this latest dev log I go through how I added The purpose of this project is to learn openGL by making a rendering engine. It supports phong shading with point lights, ... Colorized version to show the location of each Unfortunately I didn't go into too much technical detail. If you're looking for implementation details, there are some links below. For more information on Reloaded, the blog: fpscreloaded.blogspot.co.uk/ This video is a demonstration video clip of my game engine, 'CAST Engine r3'. This video clip contains the following technical ...
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