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I made falling sand simulation in C
Falling Sand Simulator in C++ & SDL. PART 1
Falling Sand Simulation Development Log 3 - Explosions
Much needed code clean up and started on a GUI | 3D Falling Sand Simulation Stream 19 | Twitch VOD
Complex falling sand behaviours showcase | Phyxel development
Recreating Noita's Sand Simulation in C and OpenGL | Game Engineering
My Noita / Falling Sand Simulation
Falling Sand Simulation Development Log 4 - Boids and More
How To Code a Falling Sand Simulation (like Noita) with Cellular Automata
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Last Updated: October 30, 2026
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Summary
Hey its been a while! I've been working hard on coding and haven't really had anything to show, but recently I've switch gears to ... I want to get familiar with the process of releasing a game before I finish Metal Sphere Rising, so I'm planning on making a game ... It's Genuary 2024! Watch as I attempt to build a a small project written in c during the christmas break. happy new year. github repo: github.com/autoselff/sandbox discord: ... Whistlist Phyxel on Steam: [SOON] Even though my online presence has faded a bit, I am still working on the game, I took some ... Exploring and attempting to recreate Noita's " Steam Games: store.steampowered.com/search/?publisher=Tegridy%20Made%20Games Unreal Engine Assets: ... I've added polygon decomposition using the Hertel-Mehlhorn algorithm, meaning that the triangles from the rigid body ...
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