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Game World (Act II) - 3D Collisions in GameMaker
Capsules and Basic Shapes - 3D Collisions in GameMaker
Collision Filtering - 3D Collisions in GameMaker
Really Fast 3D Collisions in GameMaker
Sphere Collisions - 3D Collisions in GameMaker
Using 2D Collisions in 3D Games
Game World (Act I) - 3D Collisions in GameMaker
Quadtrees - 3D Collisions in GameMaker
Spatial Hash Setup - 3D Collisions in GameMaker
Line Segment Tests - 3D Collisions in GameMaker
Spatial Hashes - Checking Collisions - 3D Collisions in GameMaker
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Last Updated: October 31, 2026
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Summary
Soon we're going to implement the last of the primitive Let's bring our experiments with 2D I'm a huge proponent of not unnecessarily complicating things. Let's talk about using Spatial hashes are an alternate way to optimize You can check to see if a line segment intersects with each of the primitive shapes! I'm not going to include hit information the ... The last two episodes were focused on setting up spatial hashes. Let's finally implement