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Game programming patterns part 18.1 - (Reading, JavaScript) Service Locator Pattern
Game Programming Patterns part 17.1 - (Reading, JS) Event Queue
Game Programming Patterns part 21.1 - (Reading, JavaScript) Object Pool
Game Programming Patterns part 12.2 - (JavaScript + P5.js) Update Method
Book Review: Game Programming Patterns by Robert Nystrom
All 23 Design Patterns Explained Simply
Game Programming Patterns part 12.3 - (JavaScript = P5.js) Update Method
Game Programming Patterns 7.4 - (JavaScript) Observer Pattern
Game Programming Patterns part 23.5 - (JavaScript, P5.js) Making the player run
Game Programming Patterns part 23.2 - (JavaScript, P5.js) Dynamically creating the level
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Last Updated: October 31, 2026
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Summary
We get the unit moving across the screen and moving in and out of each of the cells! Links code ... design-patterns - Head first design patterns by Eric Freeman: amzn.to/3BRt4kQ - We convert the player and the obstacles into entities so that we can run the update method on them. The code is greatly simplified ... In this video, I review one of my favorite coding books: We finish implementing the update method by putting the trees into the array of entities stored by the world. Links code ... Next we have the player run along the track, and even stop at the end! The camera is also now following the player instead of ... We finish dynamically building out the level using the gameData object and we get the level to move to the left. Links code ...
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