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HIPRT-Path-Tracer - Spectral dispersion in glass objects
HIPRT-Path-Tracer - ReSTIR GI vs. BSDF sampling for GI offline accumulated rendering
HIPRT Path Tracer - Unoptimized ReSTIR DI Implementation Showcase
HIPRT-Path-Tracer + Practical Multiple-Scattering Sheen Using Linearly Transformed Cosines
HIPRT-Path-Tracer - RIS M=8+512 vs . ReSTIR DI Stress Test
HIPRT Path Tracer - Thin-film interference early state implementation test
GPU-accelerated Interactive Path Tracer
OpenGL interactive path tracer (compute shader)
This Vendor Agnostic Ray Tracing Runs 120FPS: And It's Not Even Optimized!
Pragmata PC Review + Best Settings, Path Tracing, 8GB GPU Optimisation + More
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Last Updated: October 31, 2026
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Summary
Showcase of volumetric absorption on dielectrics using Beer Lambert's law implemented in an Experimental progressive real-time Demonstration of Open Image Denoise and the impact of using AOVs (and denoising them or not) in an Spectral dispersion in glass objects using Cauchy's equation. This is all RGB rendering, not a full spectral renderer. Short showcase of the convergence benefits that ReSTIR GI provide over simple BSDF for offline rendering. Switching from power ... Showcase of ReSTIR DI implemented in an Straight up implementation of "Practical Multiple-Scattering Sheen Using Linearly Transformed Cosines" by Zeltner, Burley and ... Quick comparison of RIS with high values of M vs ReSTIR DI on a 19k emissive triangles simple scene. Even with values as high ... Implementation of [A Practical Extension to Microfacet Theory for the Modeling of Varying Iridescence], Belcour, Barla, 2017 in my ... Paper: dqlin.xyz/data/paper.pdf Slides: dqlin.xyz/data/presentation.pptx Music: purple-planet.com. 15 bounces, max 256 samples/pixel. Implicit Digital Foundry is now fully independent! Join the DF Supporter Program and support the team: bit.ly/3jEGjvx Pragmata ...