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Last Updated: October 30, 2026
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Summary
Finish the Dice rolling functionality in the Next, we create a new Game Model class that will allow us to separate our game processing code from out user interface (UI) ... The code for choosing and scoring the Aces and Twos upper score categories are shown and described. The expectectation is ... Doesn't know what color is so we have to tell it We complete the separation the user interface (UI) from the game model in this video. We add the necessary arrays needed to ... This is the second video in the series that show you how to create a class that emulates a set of dice using the die class created in ... We learn in this video how to "factor" out repetitive code and consolidate it into a single method. We do this with the upper scoring ... ... before the second roll and that kind of stuff we're just following the finite Final housekeeping chores are addressed and small bug fixes are put in place. Controlling the number of times the player of the game can roll the dice. The large straight category is addresses as well as that addition of a new method to the game model that resets the turn number. The final UI control arrays are completed using the new control names specified in previous videos. This is the last scoring category that we have left to complete. This also is the most complicated to verify whether the roll is truly a ... We take a pause from coding as we reach our milestone of having the user interface (UI) complete. This includes having each of ...