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Java 2D Game Devlog | Recoded, Scaled and usernames! | #2
Java 2D Game Devlog | Infinite terrain and multiplayer! | #1
libGDX Java 2D Devlog #2 - Movement and Input
2D Java Game Engine Development [2]
Java 2D Game Devlog | Animation start, Islands and textures! | #6
How I Added Depth To My 2D Game | Devlog #2
JAVA 2D Game DEV-LOG # 2 | Inventory Updated - Performance Fixed - Random Tiles
Optimizing My Java Game to Handle 10,000 Entities [DevLog: 2]
Java 2D Game Devlog | Biomes, Independant FPS - TPS and Chunk re-do! | #3
2D Java Platformer - The Well - Devlog Day 2/5
Java + OpenGL Game Devlog 2: Buildings
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Last Updated: October 30, 2026
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Summary
Hi guys! Today, we continue our Step into the igloo; the coffee is on, grab a seat... This series explores This week was a rather slow week due to me recoding the entire Going over how I made an entity move through input! This week was a decently productive week when comparing it to the other weeks :/.. I managed to add Animation, islands and ... I dont know what to put here, theres a title for a reason. if you want to know what happens in the video, watch it. nah... im just ... This week the only really big feature added was biomes. However, biomes only took a day... The most time consuming thing was ... My laptop has 1.3 GHz of processing power so recording tanks the FPS. I mean, it's also just super optimized but, lol.