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Java 2D OpenGL RPG Tutorial 3: Creating Items
Java 2D OpenGL RPG Tutorial 4: Inventory
Java 2D OpenGL RPG Tutorial 7: Getting the player to attack.
Java 2D OpenGL RPG Tutorial 2: Setting up the player
Java 2D OpenGL RPG Tutorial 1: Starting off
Java OpenGL 2D Game Tutorial - Episode 6 - Fullscreen
Java 2D OpenGL RPG Tutorial 10: Random Number Generator Improvements
Java 2D OpenGL RPG Tutorial 6: Basic Combat and Time Keeping
Java OpenGL 2D Game Tutorial - Episode 5 - Mapping Units To Pixels
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Last Updated: October 30, 2026
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Summary
This video begins construction of a Today we finally get to draw images to the screen! Don't forget to , , and for more videos. Thanks for ... In this video we add enemies to our game, and implement basic AI for them to chase the player. This video introduces the game specific mechanics. After going over some of the intended mechanics, a new stat system is ... In this video we create a new leveling algorithm and create basic items. In this video we clean up some of our code and we create the inventory system. In this video we finish the basics of our combat system by letting our player attack. Here we start creating a new game using the concepts we talked about in previous videos. I'm so sorry for the delay! I'm horrible at maintaining a consistent schedule. I hope to be able to get back on track with these vids ... This video discusses a different approach to random number generation and implements the WELL512 version of the WELL ... In this video I explain how to amp world units to screen pixels for proper scaling. Don't forget to , , and for ...
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