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Multiplayer Flash AS2 Tutorial 11
Multiplayer Flash AS2 Tutorial 15
Multiplayer Flash AS2 Tutorial 18 D
Multiplayer Flash AS2 Tutorial 1
Multiplayer Flash AS2 Tutorial 18 A
Multiplayer Flash AS2 Tutorial 18 C
Multiplayer Flash AS2 Tutorial 4
Multiplayer Flash AS2 Tutorial 3
Multiplayer Flash AS2 Tutorial 8
Multiplayer Flash AS2 Tutorial 9
Multiplayer Flash AS2 Tutorial 5
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Last Updated: October 30, 2026
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Summary
Today, we finish the loading of different maps, and start with commands, such as teleporting. We made a new function, to handle ... In this long video, we make teleportation. It is something I've tried for the first time, therefor we ran into problems countless times, ... Now, we use the avatar template and change it up a bit to suit for our game. We also began working on a text box that allows user ... Today we make the client connect to the server, and it loads up the map even if the client does not have that map. Next, we'll work ... Today, we fix all the bugs with travelling to different maps, and we begin saving and loading maps when joined. It seems in this ... Now, we start working on a simple level editor. You enter details for the map, before you begin working on it. Please excuse my ... This is part D of this episode. Go to episode 17 to download the template. Today, we add the save load template to our game, and ... We downloaded SmartFoxServer, and I explained all the things that'll need to be done for our game that we are making. We'll be ... This is part A of this episode. Go to episode 17 to download the template. Today, we add the save load template to our game, and ... This is part C of this episode. Go to episode 17 to download the template. Today, we add the save load template to our game, and ... We can now move around our characters, and have a basic chat, while the other players see their every move as well. Download ... We made it possible for users to enter their own ip addresses, and press connect, to connect to them. Next, we'll try to add in our ... Today, we made an infinite account creating mechanic, added a leave server button, cleaned up our connect screen a bit, added ... Today, we create saving the characters' cordinates and loading them all individually. Next, we take a look into making maps, ... Players have depth values with each other, and now they can chat freely again. Do not forget to do save as, and save as your ...