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Path Planning with A* and RRT | Autonomous Navigation, Part 4
Randomized map waypoint generation + A* pathfinding in Unity. TD Dev Log #6
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Last Updated: October 30, 2026
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Summary
Here is a demo from Lumberyard 1.26, where I've been working with Lua mostly. A neighborhood graph is See the other videos in this series: youtube.com/playlist?list=PLn8PRpmsu08rLRGrnF-S6TyGrmcA2X7kg This video ... In this video I randomize the start, end and waypoints of the maze and implement A* pathing. A* tutorial: ...