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Last Updated: October 30, 2026
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Summary
Here we return to our character program and make use of the draw, mousePressed, and keyPressed functions. We are creating the Catch Game using the Here I describe the keyPressed function. Here we describe the draw function in a Use mousePressed, mouseX, and mouseY to interactively draw on the canvas with the Some of our most popular programs are now available over on the website: programmingforpeople.com/shop ... supplementary material to the lesson on my website: ... One of my first attempts at programming This class will introduce you to "