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Last Updated: October 31, 2026
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Summary
Code: github.com/gokmavisianka/ShadowCasting Edit: Since I used the time.sleep() method in the old code, the FPS value ... This is an update to my raycasting game, introducing reflections, blocks with half heights, Hello guys! After avoiding OpenGL for a long time, I decided to try adding some shaders to my raylib game to Since the last video I've fixed the outer edges issue and reworked the line of sight system to work with Welcome to Imperfect Render! In this tutorial, I'll guide you through enhancing your Blender scenes with gobos. Discover how to ... After 3 years since the last video I finally had the courage to make and upload another one. This time, about a subject that I was ...