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RandomChaos 3D Engine with C++
RandomChaos 3D Engine - Terrain Example 1
RandomChaos 3D Engine - Ocean Example 1
RandomChaos Generic XNA - Physics
OpenGL 3D Game Engine: HD Shadowmaps and VHS Post Processing
Randomchaos C++/DX11 Library Render Targets
RandomChaos - 3D Particle Tutorial VI
[OpenGL] Scratch Project + Post Processing
RandomChaos Generic XNA - Under Water PP
OpenGL 3D Game Tutorial 43: Post-Processing Effects
RandomChaos Generic XNA - Shader Fog
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Last Updated: October 30, 2026
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Testing the GGR (Geographic Grid Registration) system as well as the GSM (Game State Manager) and the This is now a multi pass shader, well the second pass came in with the water as I had ran out of instruction slots as I use SM2. So, I have started to dabble with C++, I intend to port my XNA C# code over to C++, should be interesting eh... This clip shows the terrain functionality the This shows the Ocean/Water functionality in the This clip is showing the early stages of my physics A recent update on my OpenGL game So, having just got my SpriteBatch code to be able to instance the spreites (and cleaned up all the memory leaks this created) I ... This clip shows billboard particles in use with additive blending. OpenGL final course project using techniques for instanced rendering, LWJGL tutorial series on how to create a This is an example of SM3 shader fog in action, all the shaders for the object in the scene have been modified to use fog.