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2d platformer with Zig and Raylib (raycasting and vision)
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Last Updated: October 31, 2026
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Implemented with the marching cubes algorithm. Inspired by youtube.com/watch?v=M3iI2l0ltbE and ... Simple visualisation as a proof of concept without shaders code at : github.com/emecdelam/marching_cubes.git The ... In this video, I experiment with Hey Youtube! Today I've got a simple Bare with my poor English, but here's a quick (not) introduction on how to use for more content: - youtube.com/ - twitch.tv/delphifeel. We replace our board of tiles with a procedural island, 512 metres across, from value noise and a seed that the server and the ...