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RubyHunt - DevLog 9 (Generated Map and some changes)
Federation & Empire Is Back: 346 Rules Later | Devlog
I Built Every Feature Except the Actual Game | Devlog 0
Habitat Dev Log 1: I Took the Plunge with Opus 5.5
6-7 Years of Game Dev in 15 Minutes
Real players arrived within hours. Here's what they changed | Reception devlog 8
How I Architected High-Stakes Timed Rooms in UE5 | Devlog
This Frog Game Took Me Years to Start [ Devlog ]
You asked for more impact. We pushed it further | RootWood Ranch Devlog
I Added a New Map to my Roguelite
I made my dream game, cheaters ruined it
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Last Updated: October 31, 2026
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Summary
Hey guys, sorry for not uploading lately. I've made some big changes but don't have to much to show you. music: Shadowing ... The first BitQuest Pathfinder alpha opens November 7th. 🗡️ I've been heads down for a few months, and the world got torn up ... Take a shopping trip and get $15 off your first purchase whatnot.com/invite/Wishbonegames game lowkey starting to look kinda cute maybe??? ✦ mentions ⋆ Kenney: kenney.nl/ ⋆ Blender ambient occlusion tutorial ... Hey guys, join my discord: discord.gg/8r7Sbsd I've tried to record whole thing without script, I need to focus more on talking ... Federation & Empire is back. After eight months, here is the latest update on my port of the turn-based strategy game. Interested in ... I built a combat system, free-flow, camera shake, air combos… everything except an actual game. This is About a week ago Claude Opus 5.5 came out, and I took the plunge: I ported Habitat, the whole game, into Godot with it. This is ... I lowkey made too many games, I should retire. Wishlist Left 2 Fry ... On 30 September Reception went live, and within hours real players were in it. The first week brought the loss log, the Expedition ... You said RootWood Ranch needed more impact, so we pushed the feedback further. Hits feel punchier, the world reacts more ... This is an update of Echoes of Meda, featuring a brand new map called Kaephe Marshes, with two new enemy types, new UI and ... Talking about how I made my dream game in