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Last Updated: October 31, 2026
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Ok, a small update since the last one. Spent the last couple of hours rewriting the 3d projection system. I've fixed the issue I had ... GitHub page: github.com/brilliantgames/BG-C- SECTIONS: 0:00 1. The GDI and graphics APIs 12:29 A description of the techniques used by Quake to Streamed Live on Twitch: twitch.tv/tsoding Enable Subtitles for Twitch Chat Playlist: ... Demo executables further in the description! Features added since last update: - Switched to YIQ color space - Clouds - Added ... After the rise of 3D accelerated graphics, many games still offered This is a demonstration of a basic Source Code: github.com/cadenji/foolrenderer foolrenderer is a tiny Being developed in C++ with GDI So far I've implemented: OBJ File Support Model Mesh structure Vector2 and Vector3s Matrix ... Today, I wanted to answer a question many of you asked on my PCSX2 Vs Real PS2 hardware Welcome to Season 5 of Affro's Curiosities! I hope you folks look forward to what I have to offer this time around!! Today's episode ... Half-Life (WON Version) running via the