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Deferred Rendering in Source SDK 2013 - Dynamic shadows + Timecycle System (Day/Night)
shadows in source engine
Source Engine Dynamic Shadows 2
Dynamic Shadows in the Source Engine
DYNAMIC SHADOWS TEST 1
Test dynamic shadow
Testing ragdolls,props,effect in Source engine
Dynamic shadows in Source Engine
Episode Two engine sun with dynamic shadows
Source Engine Dynamic Lights test
Dynamic Shadows
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Last Updated: October 30, 2026
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Summary
This video showcases a deferred rendering port in my This is a relatively old video - this kind of technology is prominent in Portal 2. Nevertheless, I'm keeping this up just for educational ... This is super easy to do. All you need to do is patch up the env_projectedtexture entity. seems to fade at a certain distance though.