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Last Updated: October 30, 2026
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Summary
Work in progress. This system allows for nearly infinite customization of sky, using env_projectedtexture instead of the usual This is super easy to do. All you need to do is patch up the env_projectedtexture entity. seems to fade at a certain distance though. This is a simple yet nice-to-look-at test for the An ungodly amount of sprites. Not recommended. Might work with a good frame rate if you had few, large sprites. An explanation of the technology behind the very short video demonstrating how different a map can look based on tweaking the light_enviroment colors. Hello everyone and welcome to a new (probably short) series of videos I do involving the