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Source SDK: Lighting Differences
Source SDK 2013 Deferred Rendering Light Editor
The Secret Behind Source's Lighting
Hammer Editor Tips #1 | Fancy Lighting
Source Engine Global Lighting (Day/Night)
Light Textures in Source SDK (Half Life 2)
Source SDK tutorial - light_environment BASICS
Source SDK tutorial - light_environment ADVANCED
Mapping - Lighting Theory
Source Engine Shootable Lights Proof-of-Concept
Volumetric lighting in Source using sprites
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Last Updated: October 30, 2026
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Summary
This is a new tutorial witch i made this is more relaxed then the previus one with a nice song on the background and a intro. very short video demonstrating how some sun still leaking lol runs on 64-bit TF2 Branch. An explanation of the technology behind the Starting a new series which is all about tips and tricks for Source Engine's Sam Za Nemesis has developed a Cascaded Shadow Map technique for use in the Alien Swarm engine, this technique is used in ... A demo of the textures in half life that emit Sorry about the quality of the text when showing clips from inside TUTORIAL STAGES 0:00 - Introduction 0:07 - Pitch Yaw Roll 0:17 - Pitch (If the sun doesn't move where you want it to in-game) ... An ungodly amount of sprites. Not recommended. Might work with a good frame rate if you had few, large sprites.