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Creating Little Castles with Wave Function Collapse
This is coolest algorithm I've ever used: Wave Function Collapse
Why I use Wave Function Collapse to create levels for my game
What Is The Wave Function Collapse, Actually
Tile-Based Map Generation using Wave Function Collapse in 'Caves of Qud'
But Why Does Observation Collapse The Wave Function (Theoretical Physicist POV)
EPC2024 | Beyond Wave Function Collapse: Procedural Modeling without Tiles | Paul Merrell
Sean Carroll: What is the Wave Function
Procedural Generation with Wave Function Collapse and Model Synthesis | Unity Devlog
Wavefunction Collapse algorithm solving a 100x100 grid of Tiles
Wave Function Collapse demo building a (very simple) level in Unity
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Last Updated: October 29, 2026
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Summary
Straight out of quantum mechanics, In this video i create some castles procedurally using The wave function collapse algorithm this was so much work i'm about to ( In this 2019 Math for Game Developers session, Freehold Games' Brian Bucklew and others walk through the novel, multi-pass ... Quantum Physics And Its Measurement Problem: * Paul presents novel techniques for intricate structure generation with minimal training. Rooted in his PhD work on Model ... Full episode with Sean Carroll (Nov 2019): youtube.com/watch?v=iNqqOLscOBY Please to new clips ... In this video, I discuss the technical details of I have optimized the alogirithm and its more than ten times faster now Code: ... A small demo project I put together to try implementing