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Tile Engine: Environment Overlays
Tile Engine - Environment Transitions
Tile Engine 1
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Tile Engine Update
Tile Engine - Rain Test
RetroGame Programming - Ultima-style tile engine for Apple II (Part 5 - Final Code & Improvements)
Wattage Tile Engine Tech Demo
Grout Tile Engine layer demo
RetroGame Programming - Ultima-style tile engine for Apple II (Part 4 - Frame Rate Tests)
My Tile Engine
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Last Updated: October 30, 2026
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Summary
This is what was turned in for the 1-month Testing the GUI system and battlescreen integration. Here is a quick update on the new version of the Testing the GLSL environment transitions. The enemy is being affected by gravity only when it is within the screen's bounds. This method works nicely only horizontally, ... Testing rain environment and proper zooming. This shows one of the ways a sub layer of the Here we take a look at the results of all that work, and how the techniques differ in speed, with some frame rate testing. Yesterday I was playing Warcraft III and messing around in the editor. I really the way you lay down terrain, so today I wrote a ...