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Last Updated: October 31, 2026
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First of a series of incremental updates showing how to implement gameplay mechanics using WIP 6 - Enemies Added basic enemy behavior, collision detection and killing them. Juping on an enemy causes it to vanish inside ... This update adds new animation entity for pickups and small effects (used when picking up a gem) and sloped terrain: character ... This update adds acceleration and control while in air, that gives much more interesting gameplay. It also adds more collision ... This WIP2 version adds player/level interaction: the player can jump on platforms, fall from heights, get blocked by walls and pick ... Example program showing how to create a In this video, as a special thank you for one amazing year of making videos with you all on LeMaster Tech YouTube, I show you to ... This demo shows the column offset feature of This uses the "Arcade" and "Pymunk" libraries from This update adds basic sound effects with SDL2-Mixer library, and the player can now be hit by an enemy. When an emey hits the ... Tileengine is a graphics framework for recreating 16bit graphics styles Super Nintendo Mode 7 effects or other Sega Genesis ...