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Macro issue when using Add Instanced Static Mesh Component
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Last Updated: October 31, 2026
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Summary
There's a new cool feature in UE 4.25 which lets us send an array of custom data per instance to the material. It works perfectly in ... 0:00 Introduction, Goals Today, Key Concepts 1:23 A pull request to Epic I am submitting to easily work with instanced static mesh actors in the You probably know that it's pretty impossible in My Telegramm channel t.me/+ZqRXB41acNM0Zjgy. In this multi-part video we take a look at the benefits of Instanced Static Meshes, how to create and utilize them. The differences ... Using a macro with this function breaks if the macro is ever expanded, and the subsequent node is deleted.