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How to Use GPU Instancing in Unity (Tutorial) – Optimize Rendering & Reduce Draw Calls
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Last Updated: October 30, 2026
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Summary
A short video on how to improve your frame rate in Project files: github.com/Matthew-J-Spencer/pushing- In this video, we dive deeper than the standard "fewer draw calls is better". We break down the pros, cons, and hidden pitfalls of ... If you see anything wrong with this video please point it out with examples or references, I'm just starting to get into this section of ... multi_compile_instancing, UNITY_VERTEX_INPUT_INSTANCE_ID and UNITY_SETUP_INSTANCE_ID() In order for me to make an optimized town builder game, I set out to render 10 million trees, paving the way for more features ... We are doing a deep dive into CPU bottlenecks to understand the actual theory behind the numbers in your Stats window.