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Last Updated: October 31, 2026
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Summary
Platformers are defined by their movement. Whether it be the momentum-based thrills of Super Meat Boy or the elegant combat of ... Learn Game Development And Skip In this episode we'll finally create melee enemies and ranged enemies. Then we'll add a simple patrol behavior to our enemies. By the end of this video, you'll have everything you need to create an complete 2D Get bonus content by supporting Game Maker's Toolkit - gamemakerstoolkit.com/support/ Show your Support & Get Exclusive Benefits on Patreon (Including Access to this