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Vulkan RTX Real-Time Path Tracer + Optix Denoiser
Vulkan real-time path tracing: shiny sphere
Realtime Vulkan Path Tracing, by Charles Giessen - 10/21/2020
Vulkan Realtime Path Tracer
Real-Time Ray Tracing | RTX ON in Vulkan | Vulkan Lecture Series Ep. 6, Real-Time Rendering Course
EIDOLA: Vulkan Real Time Path Tracer
Using Path Tracing: Quake 2 on Vulkan
Realtime GPU Pathtracer - Global Illumination - Part 2
S.T.A.L.K.E.R. Shadow of Chernobyl level geometry in a real-time Vulkan path tracing engine
Path Traced Hair & Skin in AAA Games using Vulkan
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Last Updated: October 31, 2026
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Summary
Here's a showcase of the latest progress on RTVK, my hardware-accelerated My first attempts in porting my offline Added basic volumetric light scattering. CU Boulder Gamedev club meeting, 10/21/2020 Charles Giessen presents a A work-in-progress video of a (sort of) Take a deep-dive into hardware-accelerated Denoiser update for 1spp Global Illumination using Static level geometry and objects from S.T.A.L.K.E.R.: Shadow of Chernobyl Watch the full replay of our GDC 2026 session to explore how Indiana Jones and the Great Circle uses