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[Java 3D] from scratch - Portals and Cells Occlusion Culling Test #1
[Java 3D] from scratch - Baking Global Illumination / Radiosity - first experiments - Test #1
Render Test 1 720p 60FPS . Davinci Resolve 19
FFP v1.0.1 || 3D Java software renderer || Game development - Pathing
3D Rasterization and Depth-Testing in Java
[Java 2D / 3D] from scratch - Binary Tree Occlusion Culling Spans (C-Buffer) - Test #1
[Java 3D] from scratch - Portals and Cells Occlusion Culling Experimental Reimplementation Test #2
3D Rendering Program for Java
[Java 2.5D] from scratch - Raycasting Test #1
Java 3D rendering test
Java Software Render Test 3
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Last Updated: October 30, 2026
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Summary
Going through the book Developing Games In This is a quick little demonstration of a small little engine I've been working using the Portals and cells occlusion culling implementation Another very interesting topic — I still have a lot of questions, but this is what I've figured out so far. Wow, the processing took ... This video demonstrates some entity pathing. The path is defined by a linked list created from path nodes that are placed using ... ok admittedly the title doesn't make a whole lot of sense but basically: i implemented a raster board i implemented depth Note: some user reported to me that maybe the 'BSP' is not the appropriate term in this case as the level is not being partitioned, ... This is improved version of my 3D This is a quick program I wrote for fun. W,A,S,D to move and spacebar to jump. You can download the source code at ... Added support for multiple cameras today. It's not much, but I'm currently at work and any progress is progress. ! #