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Open Source Software Renderer & Crowd Tech
FFP v0.4.1 || 3D Java software renderer || Lightmaps v2 (ray traced shadows and color)
3D Software Renderer Test
Quake 2: Software Render vs OpenGL Render
FFP v0.4.0 || 3D Java software renderer || Lightmaps
Java 3D Software Renderer | Version 2
3D Software Renderer 2.0
3D software renderer
FFP v0.4.6 || 3D Java software renderer || An alternative to mip-mapping
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Last Updated: October 30, 2026
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Summary
Backface culling! Z buffering! Rasterization! Demo executables further in the description! Features added since last update: - Switched to YIQ color space - Clouds - Added ... Going through the book Developing Games In Java by David Brackeen and doing a Streamed Live on Twitch: twitch.tv/tsoding Enable Subtitles for Twitch Chat Playlist: ... GitHub page: github.com/brilliantgames/BG-C- As well as adding ray traced shadows and colored lights, I added a fullscreen mode. Note: by ray traced shadows, I mean that I'm ... Showing off relatively new functionality in the FFP (Fixed Function Pipeline) Decided to upload a new video of this small project of mine. Video of the first version here: ... Complete rewrite here. My previous video was based on code I was writing while learning, so it didn't feel "clean" to me. So I threw ... I want to show you the current state of my Since I'm not a personal fan of implementing mip-mapping, I thought of a way to go around it. Here you can see what I've thought ... Added shadows to the lightmaps by ray tracing and Ok, a small update since the last one. Spent the last couple of hours rewriting the