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Coding Adventure: More Ray Tracing!
Coding Adventure: Procedural Moons and Planets
Coding Adventure: Solar System
Coding Adventure: Marching Cubes
Coding Adventure: Atmosphere
Coding Adventure: Ant and Slime Simulations
Coding Adventure: Simulating an Ecosystem
Coding Adventure: Portals
Coding Adventure: Analyzing Audio
Coding Adventure: Coding a Coding Game
Coding Adventure: Ray-Tracing Glass
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Last Updated: October 31, 2026
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Summary
I got a bit tired of my simple heightmap-based planets and decided to experiment with generating them using the Marching Cubes ... I created a little generator for coming up with (mostly terrible, but occasionally interesting) game ideas. I then tried making a little ... Until today, the Fluid Simulation has been confined to a tiny box. Let's set it free on a planet, with a little orbiting moon, and see ... Attempting to render more intricate scenes using an acceleration structure called a Bounding Volume Hierarchy. Support my work ... Trying to generate some simple little moons and planets to fly about and explore. Inspired by the (incredible!) game Outer Wilds. Experimenting with gravity and attempting to make a miniature, explorable solar system. Watch the next solar system video here: ... The planets in my solar system project are looking a bit hostile and uninviting, so in this video I'll be attempting to add some cozy ... A small exploration of an algorithm inspired by ants, and some little experiments into simulating some of the behaviour of ants and ... Experimenting with portals, for science. The project is available here: github.com/SebLague/Portals/tree/master If you'd ... Let's have some fun messing about with sound and the Short-Time Fourier Transform! Support my work (and get early access to ... Attempting to create a little game where