Introduction of Java Netbeans Game Dev Log Part 27 Performance Optimization Sounds Transparency
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Java Netbeans Game Dev Log - part 51: snare trap and dead rabbits!
Java Netbeans Game Dev Log - part 24: Shelter, bushes and stuff!
Java Netbeans Game Dev Log - part 28: Projectile animation, skills!
Java Netbeans Game Dev Log - part 3: Revamped Obstacle System + Trees!
Java Netbeans Game Dev Log - part 5: Improved performance + drawing!
Java Netbeans Game Dev Log - part 1: The Beginning
Java Netbeans Game Dev Log - part 14: Obstacle system explained!
Java Netbeans Game Dev Log - part 11: Backpack mostly finished!
Java 27 - Finalize Performance
Java Netbeans Game Dev Log - part 29: Animal AI and Bresenham algorithm!
Java Netbeans Game Dev Log - part 49: lights!
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Last Updated: October 31, 2026
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Summary
I've added rabbits with their animations and In this entry I've focused on the obstacle system and I've also created a temporary design for my first character - Fred. I've introduced a trap system into the I've had a lot of fun tweaking the projectile animation. Simulating at least good enough trajectory wasn't easy and a lot of rabbits ... Had to remake the whole movement/obstacle system so Fred can 'hug' the objects. And to protect him from falling off the board. I've added melee combat with polearms and bare hands skills to complement it. Getting better at those skills increases your hit ... Libgdx, boxlight and fun related to it.
Java Netbeans Game Dev Log Part 27 Performance Optimization Sounds Transparency.pdf
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