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Java Netbeans Game Dev Log - part 24: Shelter, bushes and stuff!
Java Netbeans Game Dev Log - part 9: Backpack and Leny on the screen!
Java Netbeans Game Dev Log - part 1: The Beginning
Java 2D Game Devlog | Lighting! | #5
Lighting Item - How to Make a 2D Game in Java #45
Java Netbeans Game Dev Log - part 53: spike trap, ghosts, graves, blood!
Java Netbeans Game Dev Log - part 47: LibGDX!
Java Netbeans Game Dev Log - part 22: Hunger, thirst, health and day and night cycle!
Java Netbeans Game Dev Log - part 14: Obstacle system explained!
Java Netbeans Game Dev Log - part 19: New graphics, crafting, fullscreen!
Java 2D Game | Devlog #4: Lighting & Inventory!
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Last Updated: October 30, 2026
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Summary
Libgdx, boxlight and fun related to it. Just a bump that I'm still here and I intend to continue working on this project. It is something that has been Maven, distribution, filtering resources and reading property files... and bunch of fixes campfire, craftbook, clay oven, . I've introduced a trap system into the I've improved the performance, cleaned up and refactored some of the code and added bunch of new things. The most interesting ... In this video, we add a lantern so we can equip/unequip it and change the Uncapped framerate is really helpful when analysing potential performance issues. And I really need to find a way to fix the ... A tough decision has been made and LibGDX was introduced into the project. This is a current state of it and plans for the future ... You have to eat and drink in order not to die now. And there's a day and night cycle implemented. In the video it's sped up just to ... This update is a bit bigger than the last one. I was busy with work and wanted to spend all my free time programming rather than ...
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