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Java Netbeans Game Dev Log - part 49: lights!
Java Netbeans Game Dev Log - part 48: fixes and distribution!
Archipelo DevLog #35: Chat and some commands (2D Java LibGDX MMORPG)
Catpocalypse Dev Log 43 #java #libgdx #gamedev
Java Netbeans Game Dev Log - part 1: The Beginning
Java Game Development (LibGDX) | Episode 11 - Fixing very important stuff
Java Netbeans Game Dev Log - part 53: spike trap, ghosts, graves, blood!
Java Game Dev: Exploring Libgdx and Box2D Physics (VLOG 06)
Multiplatform Libgdx Gamedev Tutorial - part 1 - Setting up the environment
Game Development Jam 2023 - Remake an old libGDX/Java game in Unity/C# - part 244
Game Movement Programming in Java and libGDX - Part 2: Elastic Motion
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Last Updated: October 31, 2026
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Summary
A tough decision has been made and Not too much to talk about this Maven, distribution, filtering resources and reading property files... and bunch of fixes campfire, craftbook, clay oven, . Added a basic chat system. I also fixed a lot of things from previous versions. In-case you missed it, GitHub Schedule: ... The first recording was better... Anyway, in this Uncapped framerate is really helpful when analysing potential performance issues. And I really need to find a way to fix the ... Intro on how to make multiplatform Dear Space Adventurer, I invite you to join us on an epic journey through the cosmos with SpaceBlockers, the exciting new ... 00:00 Introduction + Demo 00:52 Elastic Motion Graph 01:00 Exponential Decay Function 01:42 Building Motion Graph 01:49 ...
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