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Last Updated: October 30, 2026
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Summary
Today we fixed the rotation and offsets, fixed the I-beam rotation, solved counterclockwise rotation, and did a lot of refactoring and ... Get early access to this entire course now on Net Ninja Pro: netninja.dev/p/build-a- Today we will look into making piece rotation feel more natural, and possibly add the row-clearing mechanic. Today, we implemented row-clearing with a fun animation, and also improved the game's visuals. Today we did many things: * Remove deepcopy * Bind End to snap down * Bind Control and Z to snap left * Bind 0 and C to snap ... The plan for today is to implement piece rotation. Today we will add audio to our game. Today we got a general idea of how we'll manage each piece, and got an initial piece to spawn at the top of the board. Support the stream: streamlabs.com/cghoussem. Today we fixed the bug that caused pieces to collide with themselves when they try to move. We also tested piece collision by ... Today we'll added a representation of the board and got a piece to move downwards. I have no idea what I'm doing with this but I'm going to try to implement