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GPU-based Pathfinding and Collision Avoidance
GPU Accelerated A* Pathfinding with Vulkan
Multi-agent Path Finding (MAPF) with Mobile Robots (Ozobots EVO)
X*: Anytime Multi-Agent Path Finding for Sparse Domains using Window-Based Iterative Repairs - Full
IET - Multi-Agent Routing Using CUDA
Vector field pathfinding using a compute shader
HPA - Mass pathfinding second version (60k agents single CPU-thread)
Optimized Directed Roadmap Graph for Multi-Agent Path Finding Using Stochastic Gradient Descent
Multi-agent Path Finding (MAPF) for Crazyflie Quadcopters
Real Time Multi Agent Path Finding
ICAPS 2020: Zhang et al. on Multi-Agent Path Finding with Mutex ...
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Last Updated: October 31, 2026
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This talk aims to invite you to the forefront of MAPF research directly This is a re-recording of my invited talk at EurMAPF-25, ... Full project report and documentation is available at goo.gl/B91R3U. • Implemented Explaining parts of my Final Year Project where I test the the speed of execution of A* Plan execution for the standard discrete version of We present background and detailed overview of the Windowed Anytime This is a video of my dissertation for the Interactive Entertainment Technology Masters course at Trinity College Dublin. The goal ... a brushfire algorithm is used to propagate any number of destination "pixels" on the texture. Direction vectors are then calculated ... I managed to double the amount of More information: ct2034.github.io/miriam/sac2020/ Get the paper here: arxiv.org/abs/2003.12924 Find ROS code ... This is a demonstration of plan execution for The video that describes my research about the Real Time
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