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Real-Time Multi-Agent Pathfinding on Unreal Engine 4
Multi Agent Path Finding: Conflict Based Search
Distributed Multi-agent Navigation Based on ORCA and MAPF solving
ICAPS 2020: New Techniques for Pairwise Symmetry Breaking in Multi-Agent Path Finding
Multi-Agent Path Finding (MAPF)
Priority Inheritance with Backtracking for Iterative Multi-agent Path Finding
X*: Anytime Multi-Agent Path Finding for Sparse Domains using Window-Based Iterative Repairs - Full
Real-Time Multi-Agent Pathfinding on Unreal Engine 4
Multi-agent Path Finding (MAPF) with Mobile Robots (Ozobots EVO)
Efficient Deep Learning for Multi Agent Path Finding
Multi-Agent Path Finding
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Last Updated: October 31, 2026
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Two teams of 5 robots playing in RoboCup MSL league are simulated, each player has to move to a different place every 4 ... The video that describes my research about the This talk aims to invite you to the forefront of MAPF research directly This is a re-recording of my invited talk at EurMAPF-25, ... J. Kottinger, S. Almagor, and M. Lahijanian, “Conflict-Based Search for Explainable This video is a presentation of a MAPF plugin available on GitHub: github.com/MShepelin/RealTimeMAPF. Hello everyone today i'm going to introduce our work new techniques for pairwise symmetry braking in Keisuke Okumura, Manao Machida, Xavier Défago & Yasumasa Tamura. "Priority Inheritance with Backtracking for Iterative ... We present background and detailed overview of the Windowed Anytime Plan execution for the standard discrete version of Video by Natalie R Abreu (University of Southern California) AAAI-22 Undergraduate Consortium Efficient Deep Learning for