Tzu3D: geoclipmapping, Parallel Split Shadow Map, Instancing, Deferred Rendering, Depth of Field
Parallel Split Shadow Mapping
Estrada Real Digital (ERD) - Parallel-Split Shadow Maps (Beta - Check the final version)
Estrada Real Digital (ERD) - Parallel-Split Shadow Maps (Video 2 - Final)
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Last Updated: October 31, 2026
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Summary
Unfortunately I didn't go into too much technical detail. If you're looking for implementation details, there are some links below. A demonstration map for testing Apart from the PSSM work (some also call this cascaded Provided to YouTube by PEREZ MORALES Implementation PSSM on XNA http.developer.nvidia.com/GPUGems3/gpugems3_ch10.html. For more information on Reloaded, the blog: fpscreloaded.blogspot.co.uk/ Final version (with link to the code): youtube.com/watch?v=wjnELNMC5kA ...