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raylib C++ Game Dev ( Marooned ) Journal UI Continues
raylib C++ Game Dev ( Marooned ) Late night experiments
raylib C++ Game Dev ( Marooned ) Elite Enemies
raylib C++ Game Dev ( Marooned ) Grass Instancing
raylib C++ Game Dev ( Marooned ) Volumetric Point LIghts
raylib C++ Game Dev ( Marooned ) More late night experimentation.
raylib C++ Game Dev ( Marooned ) Particle system fix.
raylib C++ Game Dev ( Marooned )
raylib C++ Game Dev ( Marooned ) Coin Physics
raylib C++ Game Dev ( Marooned ) Lightning Polish
raylib C++ Game Dev ( Marooned ) Particle counting.
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Last Updated: October 31, 2026
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Summary
Making the art and hopefully the class. jhyde.itch.io/ Adding a shamble state to zombie AI to make them move more zombie . jhyde.itch.io/ I made the lightning, Now I need to make it chain. jhyde.itch.io/ Adding shader effects to the journal to make it look more a book. jhyde.itch.io/ Working on a list of things. jhyde.itch.io/ Enemies have a random chance to be a mini boss version. With more HP and a bigger sprite. jhyde.itch.io/ GPU instancing grass card quads for better Experimenting with making projectiles glow. jhyde.itch.io/ Clear save data command, and more. jhyde.itch.io/ Unfucking myself. jhyde.itch.io/ Make gold coin bounce around when dropped. jhyde.itch.io/ I took the day off work because fuck that noise. Lets work on chain lightning some more. jhyde.itch.io/ Adding total active particle count to debug window, and more. jhyde.itch.io/
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