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raylib C++ Game Dev ( Marooned ) Performance Test
raylib C++ Game Dev ( Marooned ) Zombie Shamble
raylib C++ Game Dev ( Marooned ) Jounal UI continued
raylib C++ Game Dev ( Marooned ) Late night experiments
raylib C++ Game Dev ( Marooned ) Journal Entries
RayLib 6.2 Released - The Easiest C/C++ Game Framework
raylib C++ Game Dev ( Marooned )
raylib C++ Game Development ( Marooned )
raylib C++ Game Dev ( Marooned )
raylib C++ Game Dev ( Marooned )
raylib C++ Game Development [ Marooned ]
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Last Updated: October 31, 2026
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Summary
Adding shader effects to the journal to make it look more a book. jhyde.itch.io/ Making the art and hopefully the class. jhyde.itch.io/ I made the lightning, Now I need to make it chain. jhyde.itch.io/ Enemies have a random chance to be a mini boss version. With more HP and a bigger sprite. jhyde.itch.io/ Adding a shamble state to zombie AI to make them move more zombie . jhyde.itch.io/ Continue working on the story journal, and creature descriptions. jhyde.itch.io/ Working on a list of things. jhyde.itch.io/ Late night level editing. jhyde.itch.io/