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Rive 101 - Align and Distribute
Rive 101 - Selection
Rive 101 - 8.2 Rows and Columns
Rive 101 - Origin and Freeze
Rive 101 - Fills and Strokes
Rive 101 - Path Direction and Fill Rules
Rive 101 - State Machine Layers
Components + Instances in Rive
Rive 101 - List Index
Rive 101 - Clipping
Rive 101 - Work Area
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Last Updated: October 31, 2026
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Summary
Components let you use different instances of your designs across your projects and eventually (with a future update) you'll be ... Align tools allow us to align and distribute objects on the stage. In this section, we'll talk through all the ways you can select objects on an Artboard. When you transform objects, their children inherit the same transformations. The location where these transformations happen ... In this video, we discuss how to use Fills and Strokes and how to copy and paste them from one object to another. Copy Style ... Today we discuss the direction of paths and how it affects fill rules. State machine layers allow you to play multiple animations simultaneously. Even if the animations have different timings. You may have heard of components and instances in The List Index View-Model Property lets you use the specific position an instance occupies within a list... as a condition in the state ... In this lesson, we'll see how clipping works and how we can mask some shapes with others. A Work Area allows you to define a specific playback area within a larger timeline, which you can use to focus on specific parts of ...