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Just Boids | Useless Game Dev
Simulating sheep flocks with AI for my indie game
Coding Adventure: Boids
Coding Challenge 124: Flocking Simulation
Flocking Algorithm in Unity, Part 8: Filtering Neighbors
Flocking Algorithm in Unity, Part 6: Composite Behavior Custom Editor
Flocking Algorithm in Unity, Part 5: Composite Behaviors
URP Cookbook: Compute shaders - Part 2: Flocking
Flocking Algorithm in Unity, Part 4: Core Flock Behaviors
How do Boids Work A Flocking Simulation
Flocking Algorithm in Unity, Part 5B: Steered Cohesion Behavior
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Last Updated: October 31, 2026
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Summary
To continue the Artificial Intelligence theme we will take a look at the Learn how to build Craig Reynolds' classic Boids algorithm from scratch in In this video, I explore what boids are, and I programmed them in Get the Project: bit.ly/3XEpdEf Git Commit: bit.ly/3MIi9QB More Stuff: eincode.com Github Repo: ... Boids are cool! I seeing flocks of birds in video games, or schools of fishes swimming around. Join me in attempting to not ... Today we attempt to implement some sheep In this coding challenge, I create a Identifying friend vs foe, or at least members of your own Making it easier to manage our behaviors and weights with a custom editor. Complete code available on GitHub at ... Implementing a behavior object that can take in and iterate through other behaviors, returning a combination of those results and ... This video on compute shaders is based on recipes from our newly updated e-book, The Universal Render Pipeline cookbook: ... Improving on our cohesion code to avoid sudden directional changes, causing “jerky” movements in agents. Complete code ...