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Last Updated: October 30, 2026
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This is the first video in a series of videos documenting the creation of my open source software Atlas. This is a look into the ... I tried creating a custom ray/path tracing renderer. Featuring: maths, shaders, and cats! This project was written in C# and HLSL, ... Equivalent to a 50 minute university lecture on NVIDIA just released official RTX for Minecraft As practice for my next Software Exam. Painfully slow (5k ms / frame @ 1080p), but a proof of concept rather. Camera sends out ... Video submission for the final project of EC504: Advanced Data Structures at Boston University, Spring 2014. Created by Rana ... Have you ever wondered how Pixar or Blender creates realistic 3D scenes? In this hands‑on tutorial we write a complete ray ... This is the fifth episode in our ... I will teach you how to make a complete functional This is episode three in my development of my open source software Atlas. This episode is a continuation of the previous as it ... This video illustrates a postprocessing effect for generating godrays. Based on following article: ...