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Rive 101 - Single Animation States
Rive 101 - Selection
Rive 101 - Origin and Freeze
Rive 101 - State Machine Layers
Rive 101 - Selection
6. Data Binding State Machine Conditions
Rive 101 - Work Area
Rive 101 - Align and Distribute
Rive 101 - Quantize
Rive 101 - Transitions
Rive 101 - Motion Paths
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Last Updated: October 31, 2026
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Summary
The most common problem that new users face while working with the state machine is keeping track of what properties need ... Listeners allow us to listen for actions on the artboard and cause changes to View Model Properties in our State Machine. States are animations that can play at any point in your state machine. A state could be as simple as changing the color and ... In this section, we'll talk through all the ways you can select objects on an Artboard. When you transform objects, their children inherit the same transformations. The location where these transformations happen ... State machine layers allow you to play multiple animations simultaneously. Even if the animations have different timings. Full Data Binding playlist youtube.com/playlist?list=PLujDTZWVDSsFnlLnTgMRBfSuybtJFexlX. A Work Area allows you to define a specific playback area within a larger timeline, which you can use to focus on specific parts of ... Align tools allow us to align and distribute objects on the stage. The option to Quantize your timeline lets you control the number of frames displayed in your animation. If you're looking for an ... Transitions supply the logical map for the state machine to . Use them to travel from one state to another using whatever ... Motion Paths gives you a preview of the path an animated object will take.