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Trigger Actions from State Machine States or Transitions
Rive 101 - Conditions
Rive 101 - Solos
Rive 101 - Audio Events
Rive 101 - State Machine Overview
Rive 101 - Build a simple button
Rive Tutorial for Beginners - Interactive Animation in 25 Minutes!
Rive 101 - Clipping
Rive 101 - Origin and Freeze
Rive 101 - Exit State
Rive 101 - Common State Machine Issue
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Last Updated: October 31, 2026
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Summary
We can add multiple conditions to a States are animations that can play at any point in your state machine. A state could be as simple as changing the color and ... In this video, I'll be showing you how to set up your pages so that they can Conditions allow designers to control precisely when a Solos allow you to toggle the visibility of nested objects. They serve as a great tool to build different skins, or create ... Audio Events allow you to attach sound effects to your Rive files. State Machines are at the heart of In this exercise, we will use our state machine knowledge to create a simple button with two layers of interactivity. Hover and . In this lesson, we'll see how clipping works and how we can mask some shapes with others. When you transform objects, their children inherit the same The exit state does NOT shut down your entire state machine. Transitioning to the Exit State will make only that specific state ... The most common problem that new users face while working with the state machine is keeping track of what properties need ...