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Rive 101 - Listeners
Rive 101 - Single Animation States
Rive 101 - Transitions
Rive 101 - Audio Events
Rive 101 - Property Groups
Rive 101 - Selection
Rive 101 - State Machine Layers
Rive 101 - Lists
Rive 101 - Exit State
Rive 101 - Work Area
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Last Updated: October 31, 2026
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Summary
In this video, we'll provide you a quick exercise on how to build a frame by frame animation using Artboards are the foundation of your compositions across both design and animate mode. They act as the root of every hierarchy ... Listeners allow us to listen for actions on the artboard and cause changes to View Model Properties in our State Machine. States are animations that can play at any point in your state machine. A state could be as simple as changing the color and ... Transitions supply the logical map for the state machine to . Use them to travel from one state to another using whatever ... Audio Events allow you to attach sound effects to your Rive files. Property groups are used to animate the values of View Model Properties. In this section, we'll talk through all the ways you can select objects on an Artboard. State machine layers allow you to play multiple animations simultaneously. Even if the animations have different timings. Lists allow you to use View Model Instances as elements within Layouts. The exit state does NOT shut down your entire state machine. Transitioning to the Exit State will make only that specific state ... A Work Area allows you to define a specific playback area within a larger timeline, which you can use to focus on specific parts of ...