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Rive 101 - Assets Panel
Rive 101 - Build a simple button
Rive 101 - Audio Events
Rive 101 - Export
Rive 101 - 6.6 Translation Constraint
Rive 101 - View Model Properties
Rive 101 - Single Animation States
Rive 101 - Selection
Rive 101 - Fills and Strokes
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Last Updated: October 31, 2026
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Summary
In this video we'll talk about the When you transform objects, their children inherit the same transformations. The location where these transformations happen ... Use the assets panel to import different types of In this exercise, we will use our state machine knowledge to create a simple button with two layers of interactivity. Hover and . Audio Events allow you to attach sound effects to your Rive files. The Translation Constraint allows us to copy the position properties of one object and apply them to another. Help Center: ... This video explains the difference between State Machine Inputs and View Model Properties. We are politely encouraging all ... States are animations that can play at any point in your state machine. A state could be as simple as changing the color and ... In this section, we'll talk through all the ways you can select objects on an Artboard. In this video, we discuss how to use Fills and Strokes and how to copy and paste them from one object to another. Copy Style ...