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Detect View Model Property CHANGES in the Rive Editor
Rive 101 - Listeners
Rive 101 - Work Area
Global View Models in Rive
Rive 101 - Conditions
Rive Data Binding & View Models
Detect View Model Property Changes in Code
Rive 101 - Components
Rive 101 - Shapes and Paths
Rive 101 - Interface
Rive 101 - Selection
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Last Updated: October 31, 2026
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Summary
This video explains the difference between State Machine Inputs and Listeners allow us to listen for actions on the artboard and cause changes to A Work Area allows you to define a specific playback area within a larger timeline, which you can use to focus on specific parts of ... Creating interactive animations will never be the same after data binding. In this one, we will briefly overview the data binding ... Components let you use different instances of your designs across your projects and eventually (with a future update) you'll be ... In this section, we'll talk through all the ways you can select objects on an Artboard.